﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct AccountID_t : IEquatable<AccountID_t>, IComparable<AccountID_t>
    {
        public uint m_AccountID;
        public AccountID_t(uint value)
        {
            this.m_AccountID = value;
        }

        public override string ToString()
        {
            return this.m_AccountID.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is AccountID_t) && (this == ((AccountID_t) other)));
        }

        public override int GetHashCode()
        {
            return this.m_AccountID.GetHashCode();
        }

        public bool Equals(AccountID_t other)
        {
            return (this.m_AccountID == other.m_AccountID);
        }

        public int CompareTo(AccountID_t other)
        {
            return this.m_AccountID.CompareTo(other.m_AccountID);
        }

        public static bool operator ==(AccountID_t x, AccountID_t y)
        {
            return (x.m_AccountID == y.m_AccountID);
        }

        public static bool operator !=(AccountID_t x, AccountID_t y)
        {
            return !(x == y);
        }

        public static explicit operator AccountID_t(uint value)
        {
            return new AccountID_t(value);
        }

        public static explicit operator uint(AccountID_t that)
        {
            return that.m_AccountID;
        }
    }
}

